I create stylized 3D environments, props, vehicles, and modular asset packs for game developers and digital creators. My work focuses on clean silhouettes, readable designs, optimized models, and colorful worlds that are easy to use in real-time projects.
With a background in computer engineering, system administration, and security, I approach 3D creation with both an artistic and technical mindset. I enjoy following new technologies closely, and I am currently exploring how AI-assisted workflows can support concept design, asset production, and faster creative iteration.
Through MediaPixel Games, I aim to provide practical, polished, and affordable assets for Unity, Unreal Engine, Blender, and Cinema 4D creators.